Hello there!
Welcome to another FOUNDRY Friday episode. This is a premiere, the first FOUNDRY Friday written by two different team members!
First, our performance magician Yog will present his most recent improvements that targeted the large and tremendously creative factories our community built for the Release Date Trailer. Because enormous factories are an important part of Foundry, having good performance has been a key focus point and we’re working hard to keep the frame rates as high as possible. The bases we receive from our community are essential to spot bottlenecks and issues, thanks to everyone who sent us large bases.
After that I (Patrik aka MrMcDuck) will recap our recent Feature Highlight videos and dev streams.
Performance Improvements
A few weeks ago, we released a trailer featuring some amazing bases made by our community. But as the creators of those bases already know, they were pushing the limits of the game. So beyond featuring these bases in our trailer, we've been using them to help our optimization efforts.
Here's one of my favorite bases, made by Falk, that was featured in the version of Foundry used to make the trailer, running at 10fps.
And here's the same base, which has close to 100,000 pieces in it, running at close to 90fps in the latest version.
You can see the framerate drop to about 70fps at the beginning of the video. Unfortunately that was my capture software and as soon as I turn it off, the frame rate goes back up to just under 90.
There's still more performance work on the way but you should at least be able to see a significant increase to your base performance come May 2nd!
Feature Highlights & Dev Streams
In the past two weeks we have released two feature highlight videos which are covering essential mechanics in FOUNDRY. The first one is about automation in general, and the second one is about mining. Give them a look in case you haven’t already seen them:
Stay tuned as we have more of those videos coming up!
In addition to the feature highlight videos we are having a weekly dev stream until release on May 2nd. You can rewatch the first dev stream here.
In that stream we showed off a late game test base with many of the launch version features. On top of that we were talking about the game in general and answered community questions.
Our most recent dev stream from yesterday can be found here. This time we were focusing on mining, digging and the voxel system. The streams provide an opportunity to see more of the game while you can ask us any game related questions.
Thanks for reading and hope to see you on the next stream,
-mrmcd
Stay tuned for more news, and remember to wishlist on Steam.