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Galactic Paragons and First Contact Available Now!
With the First Contact Story Pack the galaxy is full of alien empires you’re going to encounter, whether you’re ready or not. First Contact offers a set of new origins and mechanics that allow players to tell stories about their civilizations’ early encounters with visitors from the stars — ones that may not have come in peace!
New Origins
Payback - Your civilization was invaded by – and repelled – an advanced invader from the stars. With access to their technology, your empire is now ready to enter the galactic stage and find out just what else is out there.
Broken Shackles - Band together as the survivors of a crashed slaver ship and build a diverse empire with multiple species from across the galaxy. Embark on a quest to find your various homeworlds, as long as you escape the prying eyes of your former captors.
Fear of the Dark - A portion of your population has embraced isolationism and xenophobia, ever since a planet in your solar system suffered an “incident”. Will you ignore their concerns and explore the stars, making “friends” along the way? Or will you appease their isolationism in order to grow your civilization even more powerful?
New Pre-FTL interactions
Enhanced mechanics for observation and diplomacy
New Espionage Operations for infiltrating and uplifting pre-FTL targets
New stories and events
Unique Pre-FTL civilization: Renewable Society
Added Pre-FTL Hiveminds (requires Utopia + First Contact)
Pre-FTL civilizations can have a small chance to spawn with one of the following origins:
Shattered Ring (Requires Federations)
Mechanists (Requires Utopia)
Life-Seeded (Requires Apocalypse)
Ocean Paradise (Requires Aquatics Species Pack)
Subterranean (Requires Overlord)
12 new Insight Technologies added - A new category of techs gained from observed Pre-FTLs
New Civics allowing early jump drive based exploration at the cost of starting without Hyperdrives:
Eager Explorers
Private Exploration
Stargazers
Exploration Protocol
Added Cloaking and Cloaking Detection
Up to 10 levels of Cloaking/Cloaking Detection, with smaller hulls being easier to cloak than larger hulls
Military Ships cannot be detected by normal sensors, may ignore closed borders as long as they remain undetected, and can decloak to ambush hostile ships
Science Ships may cloak to explore beyond closed borders, gather intel from other empires’ planets, and boost cloaking detection of a starbase
Find out more about the First Contact Story Pack:
Stellaris: Console Edition Development Diary #70 - We have made contact
With Galactic Paragons, you will experience a new level of character and story as great leaders rise to positions of power and follow your lead to the stars. With exclusive additions to the all-new Council mechanic, leaders you can shape to amplify the vision for your empire, new civics, and much more, Galactic Paragons will shape the future in ways the galaxy has never seen before.
New Council Mechanics
Assign leaders to vital positions and set agendas to steer your empire as you see fit. In Galactic Paragons, find dozens of unique council roles based on your civics and government types, and unlock additional positions as your empire evolves!
New Dynamic Leaders
Recruit, improve, and follow the leaders of your empire through the ages! You may shape them by picking their traits, selecting their veteran class, and guide them towards their destiny, up until they retire - or perish!
Meet Galactic Heroes
Attract paragons of renown to your council: unique leaders with their own art, events, and stories may join your empire and bring their own benefits to your government. Or, discover four Legendary Paragons with intricate event chains and unique mechanics!
Two New Tradition Trees
Statecraft
Aptitude
New Civics
Vaults of Knowledge/Knowledge Mentorship/Neural Vaults/Experience Cache
Crusader Spirit
Pharma State
Letters of Marque
Heroic Past
Oppressive Autocracy
A new “Under One Rule” Origin that tells the tale of the leader who founded your empire
12 new Veteran Classes
Hundreds of new Leader Traits
New ships, art, and story content
Find out more about Galactic Paragons:
Stellaris: Console Edition Development Diary #71 - Making leaders matter
Stellaris: Console Edition Development Diary #72 - Civics and Origins in Galactic Paragons
Free 3.9 “Caelum” Update
The 3.9 “Caelum” update is one of our largest updates for Stellaris: Console Edition yet. Compiling four patches into one update, the team at Tantalus has gone above and beyond to deliver enhanced gameplay features, new mechanics, bug fixes, and performance and stability improvements for Stellaris: Console Edition.
3.9 “Caelum” on Console Edition Major Features:
Fleet Combat Rebalance, including a new ship size (the frigate)
Ascension Paths rework, changing ascension paths into Tradition Trees (requires Utopia)
New Galaxy shapes
Text-to-Speech added to events
Rework of Pre-FTL civilizations and interactions
Empire Council and Council Agendas
Ruler Creator during empire creation
Sector Editor
Rebalance of orbital bombardment, including the option to allow planets to surrender from orbital bombardment alone
Enhanced Science ship automation
Improved Planetary Automation
Habitat rework (requires Utopia or Federations)
Trade rebalance
New Content for previously released DLCs:
Humanoid Species Pack
Added the new Enmity tradition tree focused on making and maintaining rivalries
Added three new species traits available to all Biological and Lithoid Species
Positive: Existential Iteroparity
Negative: Psychological Infertility
Negative: Jinxed
Added two new portraits
Lithoid Species Pack
Added a new Void Hive Civic for Hive Minds
Added the Selective Kinship Civic
Added a new humanoid inspired portrait
Added the Federated Theian Preservers prescripted empire
Plantoids Species Pack
Fruitful Partnership Origin for Fungoid and Plantoid species
Added a new Invasive Species trait available for Fungoid and Plantoid species
Added a new Dryad inspired portrait
Added the Blooms of Gaea prescripted empire
Idyllic Bloom Civic has been buffed
Phase 4 gaia seeders will now grant 3-5 pops the Gaia World Preference and Bloomed trait every 5 years as well as increasing the effects of this trait (and the Budding trait) by +50%.
The Bloomed trait gives +10% resources from jobs, +10% pop growth speed, -10% amenities and -10% housing used when the pop is on a gaia world.
Necroids Species Pack
Added a new Mechromancy Ascension Perk for Machine empires
Added the Cordyceptic Drones civic for hiveminds, allowing them to reanimate all organic space fauna
Ancient Relics Story Pack
Archaeotechnologies added - A new branch of society research, with new technologies revolving around the study and use of minor artifacts to create unique ship components, starbase modules and planetary buildings
Added the new Archaeoengineers Ascension Perk
Nemesis
Added the new Kaleidoscope Midgame Situation
Federations
Added Conclave Federation Election type
Utopia
Added Ascensionists Civic
Find out more about the free 3.9 “Caelum” update:
Stellaris: Console Edition Development Diary #73 - Free Patch Features
These new DLC and the free 3.9 “Caelum” update all combine to bring what we believe to be the best version of Stellaris: Console Edition yet!
Get Galactic Paragons and First Contact today, or as part of Expansion Pass Six!
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