Stellaris News
First Contact & Galactic Paragons Release Date Announcement
Coming to console November 21
Hello Console Edition Community!
We’re happy to announce Galactic Paragons and the First Contact Story Pack will be available on November 21st!
These DLCs will be available separately, or as part of Expansion Pass Six. We’ll be doing bi-weekly development diaries from now until release to show off the new content and improvements that Tantalus has been working on over the past year.
First Contact Story Pack
The First Contact Story Pack is focused on providing a set of origins and mechanics that allow players to tell stories about civilizations’ first encounters with visitors from the stars, whether they’re ready or not.
The First Contact Story Pack includes:
3 Origins:
Broken Shackles
Payback
Fear of the Dark
Eager Explorers Civic
New Pre-FTL Interactions
Pre-FTL Insight Technologies
The feature nobody saw coming: Cloaking
Galactic Paragons
Amidst the great empires of the galaxy, there are luminaries who rise above the masses. They take on many forms: cunning rulers, ruthless warlords, devout prophets, bold explorers, and visionary scientists. These leaders leave indelible imprints on their empires, etching their names into the annals of history and the collective consciousness of the people they ruled.
The Galactic Paragons expansion focuses on these extraordinary individuals, seeking to capture the essence of their epochal reigns.
Galactic Paragons includes:
Under One Rule Origin
8 new Civics
12 Veteran Leader classes
Hundreds of Leader Traits
2 Tradition Trees
Unique Council Roles
Dynamic and Upgradable Leaders
4 Galactic Paragons and 16 Renowned Leaders
Galactic Paragons will allow you to shape your leaders in a whole new way, as you witness their destiny unfold.
The 3.9 “Caelum” Update on Console
This next version of Stellaris: Console Edition is our largest free update for Console Edition yet - and contains four PC updates rolled into one update. This update will be free for all Stellaris: Console Edition players, regardless of whether you buy the DLC or not. We will also have a full development diary on the free update as we get closer to release, but here are some highlights to get you by in the meantime:
3.9 “Caelum” on Console Edition includes:
Fleet Combat Rebalance, including a new ship size (the frigate)
Ascension Paths rework, changing ascension paths into Tradition Trees (requires Utopia)
New Galaxy shapes
Text-to-Speech added to events
Rework of Pre-FTL civilizations and interactions
Empire Council and Council Agendas
Ruler Creator during empire creation
Sector Editor
Rebalance of orbital bombardment, including the option to allow planets to surrender from orbital bombardment alone
Science ship automation
Habitat rework (requires Utopia or Federations)
Trade rebalance
The team at Tantalus has also spent a great deal of time on improving the late-game performance and addressing crashing issues that we have seen from your reports.
We will discuss these features in detail closer to release. There has also been a wide selection of content added for pre-existing DLCs that we haven’t mentioned for owners of Ancient Relics, Humanoids, Lithoids, Plantoids, MegaCorp, Necroids, and Nemesis.
We’re excited to talk more about the latest update for Stellaris: Console Edition, and we hope you enjoy reading and playing with them as much as we enjoyed bringing them to you!
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