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2024-12-04Dev Diary #23: Sounds of Seattle
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2024-11-20Dev Diary #22: Music of Seattle
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2024-11-06Dev Diary #21: Fashion Matters
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2024-10-23Dev Diary #20: Blood Resonance
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2024-10-09Dev Diary #19: Hunting and Feeding
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2024-09-24Dev Diary #18: Building Our Seattle
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2024-09-11Dev Diary #17: The Anarchs and Unbound
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2024-08-28Dev Diary #16: Camarilla Court
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2024-08-20What’s Next for Bloodlines 2?
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2024-08-14Dev Diary #15 – Dialogue Choice Systems
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2024-06-26Dev Diary #14: What are we up to? Part 2
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2024-06-12Dev Diary #13: What are we up to?
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2024-05-29Clan Highlight: Ventrue
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2024-05-15Dev Diary #12: Developing Ventrue
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2024-05-02Clan Highlight: Banu Haqim
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2024-04-17Dev Diary #11: Developing Banu Haqim
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2024-04-03Clan Highlight: Tremere
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2024-03-20Dev Diary #10: Developing Tremere
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2024-03-06Clan Highlight: Brujah
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2024-02-21Dev Diary #9: What is a Brujah?
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2024-02-07Dev Diary #8: Explore the World of Darkness
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2024-01-31Bloodlines 2 - Extended Gameplay Reveal
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2024-01-24Dev Diary #7: Visceral Immersive Combat
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2024-01-10Dev Diary#6: Mission Scripting And Ink
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2023-12-13Dev Diary#5: A Dive into Next-Gen Game Development
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2023-12-06Fourth Playable Clan: Ventrue
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2023-11-30Third Playable Clan: Banu Haqim
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2023-11-29Video Diary #2 - Phyre & Narrative
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2023-11-15Video Diary #1 - Atmosphere and Art
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2023-11-14Second Playable Clan: Tremere
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2023-11-07First Playable Clan: Brujah
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2023-11-01Dev Diary #4: Creating Vampiric Concepts in Unreal
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2023-10-31RPG & Narrative Stream
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2023-10-18Dev Diary #3: Neo Noir Art Style
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2023-10-04Dev Diary #2: Narrative Atmosphere and Themes
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2023-09-20Dev Diary #1: Welcome to The Chinese Room
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2023-09-03Bloodlines 2 is back, developed by The Chinese Room
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2023-06-07Bloodlines 2 - Refund FAQ